Public Attributes | |
| TVector3 * | fLightDir |
| direction from light to current point | |
| TMCColorRGB * | fLightColor |
| color of the light coming from the light | |
| real | fDistToLight |
| distance to the light | |
| real | fShadowIntensity |
| Intensity of the shadow (0 means that there is no shadow). | |
| boolean | fIsSunLight |
| True if the light is a sun light (used by atmosphere). | |
| I3DShLightsource * | fLight |
| The lightsource to take inclusion/exclusion list into account (null if no exclusion). | |
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distance to the light
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True if the light is a sun light (used by atmosphere).
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The lightsource to take inclusion/exclusion list into account (null if no exclusion).
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color of the light coming from the light
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direction from light to current point
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Intensity of the shadow (0 means that there is no shadow).
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1.4.5